Own it
Every product starts as something we wanted on our own phones. No client briefs, no borrowed roadmaps.
Dottie-Interactive is our own studio, not a dev shop. We dream it, build it, and ship it: party games for the couch, pocket tools worth keeping, and the occasional beautiful oddity. No client work. Ever.
We are a small in-house team making software we actually want in the world. We design, code, and ship every release ourselves, from first sketch to App Store. We do not build for hire, and we like it that way.
Every product starts as something we wanted on our own phones. No client briefs, no borrowed roadmaps.
Party games, silly tools, experiences you brag about at game night. If it is not fun to explain, it does not ship.
Small catalogue, high bar. Our name is on every screen, so the UX has to feel as good as the idea.
Everything here is ours from idea to launch. WordBowl is the first seat at the table; more are on the way.
One bowl of words. Three rounds: verbal, charades, and one-word clues. Then a secret fourth round unlocks when you think you are done. Same words every round. You have heard them all. You will still blank on every one.
Your word
Hot Tub
Next up is still under wraps.
Press, players, beta curiosity, or a great party-game story. We are a small in-house team and we read every message. (We are not taking client or contract work.)
dottieinteractive.com